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In Codenames, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin.
Ages 10+
4-8+ players
15 minute play time
Contents:
200 cards with 400 codenames
16 agent tiles in two colors
1 double agent tile
7 innocent bystander tiles
1 assassin tile
40 key cards
1 rulebook
1 card stand (made of RE-Wood®)